feat(ui): 3D scenes, mobile-first layout, portfolio charts
Three WebGL scenes on one renderer and one context, since a phone should not allocate a context per game: a rocket straining against gravity, a decaying orbit, and a tower that sways harder the higher it stacks. The loop stops when the tab is hidden. Navigation moves to the bottom, where a thumb already is. New Stats view with balance history, cash-out rate, and a distribution chart that plots observed crash points against what the published maths predicts — the honest version of a hot-numbers board. Charts are hand-built SVG, ~300 lines, rather than a library that would cost more to load than the 3D engine. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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cmd/arcade/static/vendor/three.module.min.js
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