feat: auto cash-out targets, 1% house edge, terminal aesthetic

Auto cash-out closes a position at exactly the chosen target rather than
the next tick's multiplier, and fires whenever the target is at or below
the crash point. This is the feature that makes the game playable over a
network, where manual timing is at the mercy of latency.

House edge drops from 2% to 1% across crash and scratch. Scratch prize
tables retuned so the published 99% RTP is exact.

Adds docs/API.md: the client uses no private endpoints, so anyone can
write a bot against the same API.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
drjones
2026-08-05 16:24:31 +00:00
parent dee3becd47
commit 48a9120fe4
14 changed files with 997 additions and 266 deletions

View File

@@ -278,3 +278,67 @@ func itoa(v int64) string {
}
return string(buf[i:])
}
// An auto cash-out target must be accepted by the API and reflected in the
// round, and an invalid one must be refused before any money moves.
func TestAutoCashOutThroughTheAPI(t *testing.T) {
c := newClient(t)
c.signIn("autoplayer")
start := c.fund(50_000_000)
var out map[string]any
// A target at or below 1.00 is meaningless and must be rejected.
code := c.do("POST", "/api/bet", map[string]any{
"game": "rocket", "stake_msat": 1_000_000, "auto_cashout": 1.0,
}, &out)
if code == 200 {
t.Fatal("a 1.00x auto cash-out target was accepted")
}
// An absurd target must be refused rather than overflowing the conversion.
code = c.do("POST", "/api/bet", map[string]any{
"game": "rocket", "stake_msat": 1_000_000, "auto_cashout": 1e12,
}, &out)
if code == 200 {
t.Fatal("an absurd auto cash-out target was accepted")
}
// Neither rejection may have moved money.
var bal struct {
BalanceMsat int64 `json:"balance_msat"`
}
c.do("GET", "/api/balance", nil, &bal)
if bal.BalanceMsat != start {
t.Fatalf("balance = %d after rejected bets, want %d", bal.BalanceMsat, start)
}
// A sensible target should be accepted during a betting window.
deadline := time.Now().Add(90 * time.Second)
placed := false
for time.Now().Before(deadline) && !placed {
var games struct {
Rooms []struct {
Game string `json:"game"`
State string `json:"state"`
} `json:"rooms"`
}
c.do("GET", "/api/games", nil, &games)
for _, rm := range games.Rooms {
if rm.Game == "rocket" && rm.State == "betting_open" {
var res map[string]any
if code := c.do("POST", "/api/bet", map[string]any{
"game": "rocket", "stake_msat": 1_000_000,
"auto_cashout": 2.5, "nickname": "autoplayer",
}, &res); code == 200 {
placed = true
}
}
}
if !placed {
time.Sleep(400 * time.Millisecond)
}
}
if !placed {
t.Fatal("could not place an auto cash-out bet within 90s")
}
}