Fix screen flicker: incremental menu redraw instead of full fillScreen every 60ms
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@@ -14,7 +14,7 @@ private:
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int active = -1; // -1 == in menu
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uint32_t lastTick = 0;
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void add(Module* m) { if (nmods < MAX) mods[nmods++] = m; }
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void drawMenu();
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void drawMenu(bool force = false);
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void enter(int i);
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void back();
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};
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