Emberwake spread/waterhole UI, campaign DB, spread handler, spread-kit web publisher, and SPREAD_TECHNIQUES doc. Crucible Phase A-C: expanded ops, port-forward matrix, remote dir browser, crucible help/tests. Linux agent hardening: credential vault, persistence audit, firewall/defender deploy, SMB spread status, CPU stats, screenshots/crypt/file-ops split. Docker compose and agent/server images with e2e validation script and docs. Musical dashboard: ambient music player, hover SFX, SoundContext/AmbientMusicContext, steampunk polish. Public builds API, dropper handler updates, SessionGate and fleet UX. README and PROBLEMS.md refresh.
49 lines
1.6 KiB
TypeScript
49 lines
1.6 KiB
TypeScript
import { useAmbientMusic } from '../context/AmbientMusicContext';
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import './GlobalMusicPlayer.css';
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export default function GlobalMusicPlayer() {
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const { enabled, playing, volume, setVolume, togglePlay } = useAmbientMusic();
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return (
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<div
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className="global-music-player"
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data-sfx="off"
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role="region"
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aria-label="Background music controls"
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>
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<button
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type="button"
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className="global-music-player__play"
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onClick={togglePlay}
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aria-label={playing ? 'Pause background music' : 'Play background music'}
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title={playing ? 'Pause music' : enabled ? 'Play music' : 'Enable & play music'}
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>
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{playing ? (
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<svg viewBox="0 0 24 24" aria-hidden="true">
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<rect x="6" y="5" width="4" height="14" rx="1" fill="currentColor" />
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<rect x="14" y="5" width="4" height="14" rx="1" fill="currentColor" />
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</svg>
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) : (
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<svg viewBox="0 0 24 24" aria-hidden="true">
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<path d="M8 5v14l11-7z" fill="currentColor" />
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</svg>
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)}
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</button>
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<label className="global-music-player__vol" title="Music volume">
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<span className="sr-only">Music volume</span>
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<input
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type="range"
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min={0}
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max={100}
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step={5}
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value={Math.round(volume * 100)}
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onChange={(e) => setVolume(parseInt(e.target.value, 10) / 100)}
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aria-valuenow={Math.round(volume * 100)}
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aria-valuemin={0}
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aria-valuemax={100}
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/>
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</label>
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</div>
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);
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}
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