Remove mouse particle tracer effect to resolve cursor lag and rendering glitches
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@@ -1,157 +1,7 @@
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import { useEffect, useRef } from 'react';
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import { useRef } from 'react';
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import './CursorFire.css';
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const BIT_CHARS = '01';
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const HEX_CHARS = '0123456789ABCDEF';
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const MAX_PARTICLES = 480;
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const EMIT_PER_FRAME = 12;
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const EMIT_WINDOW_MS = 140;
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const FONT_STACK = '"JetBrains Mono", "Fira Code", "Cascadia Code", monospace';
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interface Particle {
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x: number;
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y: number;
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vx: number;
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vy: number;
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life: number;
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decay: number;
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char: string;
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fontSize: number;
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tint: 'cyan' | 'green';
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}
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function pickChar(): string {
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if (Math.random() < 0.88) return BIT_CHARS[Math.floor(Math.random() * 2)];
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return HEX_CHARS[Math.floor(Math.random() * HEX_CHARS.length)];
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}
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function colorForLife(life: number, tint: Particle['tint']): string {
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const a = Math.min(1, life * 1.05);
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if (tint === 'cyan') {
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if (life > 0.5) return `rgba(0, 255, 255, ${a})`;
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return `rgba(0, 240, 200, ${a * 0.92})`;
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}
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if (life > 0.5) return `rgba(80, 255, 160, ${a})`;
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return `rgba(0, 255, 120, ${a * 0.9})`;
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}
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function glowForTint(tint: Particle['tint']): string {
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return tint === 'cyan' ? '#00e8f5' : '#00ff88';
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}
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export default function CursorFire() {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const particles = useRef<Particle[]>([]);
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const mouse = useRef({ x: -9999, y: -9999 });
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const lastMoveRef = useRef(0);
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const rafRef = useRef(0);
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useEffect(() => {
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const motionQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
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if (motionQuery.matches) return;
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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let running = true;
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const resize = () => {
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const dpr = Math.min(window.devicePixelRatio || 1, 2);
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const w = window.innerWidth;
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const h = window.innerHeight;
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canvas.width = Math.floor(w * dpr);
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canvas.height = Math.floor(h * dpr);
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canvas.style.width = `${w}px`;
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canvas.style.height = `${h}px`;
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ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
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};
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resize();
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window.addEventListener('resize', resize);
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const onMove = (e: MouseEvent) => {
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mouse.current = { x: e.clientX, y: e.clientY };
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lastMoveRef.current = performance.now();
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};
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window.addEventListener('mousemove', onMove, { passive: true });
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const stopOnReducedMotion = () => {
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if (!motionQuery.matches) return;
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running = false;
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cancelAnimationFrame(rafRef.current);
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particles.current = [];
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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};
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motionQuery.addEventListener('change', stopOnReducedMotion);
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const emit = () => {
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if (performance.now() - lastMoveRef.current > EMIT_WINDOW_MS) return;
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const { x, y } = mouse.current;
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for (let i = 0; i < EMIT_PER_FRAME; i++) {
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const spread = 14;
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particles.current.push({
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x: x + (Math.random() - 0.5) * spread,
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y: y + (Math.random() - 0.5) * (spread * 0.45),
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vx: (Math.random() - 0.5) * 1.8,
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vy: -(Math.random() * 3.2 + 2.1),
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life: 1,
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decay: Math.random() * 0.016 + 0.012,
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char: pickChar(),
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fontSize: Math.random() * 16 + 16,
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tint: Math.random() < 0.5 ? 'cyan' : 'green',
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});
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}
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if (particles.current.length > MAX_PARTICLES) {
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particles.current = particles.current.slice(-MAX_PARTICLES);
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}
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};
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const draw = () => {
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if (!running) return;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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emit();
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const alive: Particle[] = [];
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for (const p of particles.current) {
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p.vx += (Math.random() - 0.5) * 0.28;
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p.vx *= 0.96;
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p.vy -= 0.035;
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p.x += p.vx;
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p.y += p.vy;
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p.life -= p.decay;
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p.fontSize *= 0.985;
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if (p.life <= 0 || p.fontSize < 8) continue;
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alive.push(p);
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const glow = 10 + p.life * 18;
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ctx.shadowBlur = glow;
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ctx.shadowColor = glowForTint(p.tint);
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ctx.font = `600 ${p.fontSize}px ${FONT_STACK}`;
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillStyle = colorForLife(p.life, p.tint);
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ctx.fillText(p.char, p.x, p.y);
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}
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ctx.shadowBlur = 0;
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particles.current = alive;
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rafRef.current = requestAnimationFrame(draw);
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};
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rafRef.current = requestAnimationFrame(draw);
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return () => {
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running = false;
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cancelAnimationFrame(rafRef.current);
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window.removeEventListener('resize', resize);
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window.removeEventListener('mousemove', onMove);
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motionQuery.removeEventListener('change', stopOnReducedMotion);
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};
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}, []);
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return <canvas ref={canvasRef} className="cursor-hacker-fx" aria-hidden="true" />;
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}
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