Cleanup after LOTL: sync vuln_recon as the tenth tier across server, agent, and UI; tighten gitignore and trim PROBLEMS; dedupe spread docs into a single canonical stub.
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@@ -193,7 +193,7 @@ cd server\web && npx playwright test e2e/crucible-command.spec.ts
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| `LotlTierBadge` / `LotlAttemptsList` | Crucible tier badge + attempt list UI | `server/web/src/components/Fleet/LotlTierBadge.test.tsx` | 4 |
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| `WebSocketProvider` stats_batch LOTL | Dashboard WS applies tier fields | `server/web/src/context/WebSocketProvider.test.tsx` | 4 |
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| Forge LOTL Onion preset UI | `applyOperationMode('lotl_onion')` flags | `server/web/src/help/forgeOperationModes.test.ts` | 4 |
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| LOTL onion tier docs | Nine-tier spread chain constants | `server/web/src/help/lotlOnionTiers.test.ts` | 4 |
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| LOTL onion tier docs | Ten-tier spread chain constants | `server/web/src/help/lotlOnionTiers.test.ts` | 4 |
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| Fleet health bulk pause/resume | Bulk command framing + toolbar wiring | `server/internal/api/fleet_handler_test.go`, `components.test.tsx` | 1 / 4 |
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Run LOTL Go tests quickly:
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