Make hacker cursor trails visible on all desktop deck pages.
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Remove Command-Deck-only gating, boost 0/1 particle intensity, add crosshair cursor, and relabel the settings toggle so operators can find the effect.
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@@ -348,10 +348,10 @@ export default function Layout({ children }: LayoutProps) {
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return (
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<div
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className={`layout${isMobile ? ' layout--mobile' : ''}${othersOnline ? ' layout--comrades-online' : ''}`}
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className={`layout${isMobile ? ' layout--mobile' : ''}${othersOnline ? ' layout--comrades-online' : ''}${!isMobile && glowParticles ? ' layout--hacker-cursor' : ''}`}
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data-operator-deck={operatorDeckId(location.pathname)}
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>
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{!isMobile && glowParticles && showDeckEffects && <CursorFire />}
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{!isMobile && glowParticles && <CursorFire />}
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<AmbientBackground weather={pageWeather} />
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{glowParticles && <SacredGeometryLayer />}
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<nav className="sidebar sidebar--desktop desktop-only">
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@@ -2,12 +2,31 @@
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position: fixed;
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inset: 0;
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pointer-events: none;
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z-index: 9998;
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z-index: 9999;
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mix-blend-mode: screen;
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}
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.layout--hacker-cursor {
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cursor: crosshair;
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}
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.layout--hacker-cursor a,
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.layout--hacker-cursor button,
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.layout--hacker-cursor input,
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.layout--hacker-cursor select,
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.layout--hacker-cursor textarea,
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.layout--hacker-cursor label,
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.layout--hacker-cursor [role='button'],
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.layout--hacker-cursor .nav-item {
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cursor: pointer;
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}
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@media (prefers-reduced-motion: reduce) {
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.cursor-hacker-fx {
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display: none !important;
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}
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.layout--hacker-cursor {
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cursor: auto;
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}
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}
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@@ -3,9 +3,9 @@ import './CursorFire.css';
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const BIT_CHARS = '01';
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const HEX_CHARS = '0123456789ABCDEF';
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const MAX_PARTICLES = 280;
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const EMIT_PER_FRAME = 5;
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const EMIT_WINDOW_MS = 90;
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const MAX_PARTICLES = 480;
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const EMIT_PER_FRAME = 12;
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const EMIT_WINDOW_MS = 140;
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const FONT_STACK = '"JetBrains Mono", "Fira Code", "Cascadia Code", monospace';
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interface Particle {
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@@ -21,18 +21,18 @@ interface Particle {
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}
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function pickChar(): string {
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if (Math.random() < 0.72) return BIT_CHARS[Math.floor(Math.random() * 2)];
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if (Math.random() < 0.88) return BIT_CHARS[Math.floor(Math.random() * 2)];
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return HEX_CHARS[Math.floor(Math.random() * HEX_CHARS.length)];
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}
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function colorForLife(life: number, tint: Particle['tint']): string {
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const a = Math.min(1, life * 0.92);
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const a = Math.min(1, life * 1.05);
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if (tint === 'cyan') {
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if (life > 0.55) return `rgba(0, 232, 245, ${a})`;
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return `rgba(0, 210, 170, ${a * 0.8})`;
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if (life > 0.5) return `rgba(0, 255, 255, ${a})`;
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return `rgba(0, 240, 200, ${a * 0.92})`;
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}
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if (life > 0.55) return `rgba(0, 255, 136, ${a})`;
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return `rgba(0, 190, 96, ${a * 0.75})`;
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if (life > 0.5) return `rgba(80, 255, 160, ${a})`;
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return `rgba(0, 255, 120, ${a * 0.9})`;
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}
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function glowForTint(tint: Particle['tint']): string {
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@@ -90,17 +90,17 @@ export default function CursorFire() {
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const { x, y } = mouse.current;
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for (let i = 0; i < EMIT_PER_FRAME; i++) {
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const spread = 10;
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const spread = 14;
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particles.current.push({
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x: x + (Math.random() - 0.5) * spread,
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y: y + (Math.random() - 0.5) * (spread * 0.4),
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vx: (Math.random() - 0.5) * 1.4,
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vy: -(Math.random() * 2.6 + 1.6),
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y: y + (Math.random() - 0.5) * (spread * 0.45),
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vx: (Math.random() - 0.5) * 1.8,
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vy: -(Math.random() * 3.2 + 2.1),
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life: 1,
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decay: Math.random() * 0.024 + 0.018,
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decay: Math.random() * 0.016 + 0.012,
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char: pickChar(),
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fontSize: Math.random() * 10 + 9,
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tint: Math.random() < 0.55 ? 'cyan' : 'green',
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fontSize: Math.random() * 16 + 16,
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tint: Math.random() < 0.5 ? 'cyan' : 'green',
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});
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}
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@@ -124,10 +124,10 @@ export default function CursorFire() {
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p.life -= p.decay;
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p.fontSize *= 0.985;
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if (p.life <= 0 || p.fontSize < 6) continue;
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if (p.life <= 0 || p.fontSize < 8) continue;
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alive.push(p);
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const glow = 6 + p.life * 10;
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const glow = 10 + p.life * 18;
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ctx.shadowBlur = glow;
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ctx.shadowColor = glowForTint(p.tint);
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ctx.font = `600 ${p.fontSize}px ${FONT_STACK}`;
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@@ -990,7 +990,7 @@ describe('Layout', () => {
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expect(screen.getByRole('link', { name: /Onion/i })).toBeInTheDocument();
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});
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it('mounts MatrixRain and CursorFire on Command Deck only', async () => {
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it('mounts MatrixRain on Command Deck only and CursorFire on all desktop deck pages', async () => {
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const { container: deck } = render(
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<MemoryRouter initialEntries={['/dashboard']} future={routerFuture}>
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<Layout>
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@@ -1015,6 +1015,7 @@ describe('Layout', () => {
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expect(screen.getByText('crucible')).toBeInTheDocument();
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});
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expect(crucible.querySelector('.matrix-rain-canvas')).toBeNull();
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expect(crucible.querySelector('.cursor-hacker-fx')).toBeNull();
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expect(crucible.querySelector('.cursor-hacker-fx')).toBeTruthy();
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expect(crucible.querySelector('.layout--hacker-cursor')).toBeTruthy();
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});
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});
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@@ -580,8 +580,8 @@ export default function SettingsPage() {
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<NeonCard accent="cyan" className="settings-section operator-deck-card operator-interactive">
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<h2 className="font-display">Deck Atmosphere</h2>
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<p className="section-desc">
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Background glow particles and sparkles sit behind the UI (pointer-events off). Turn off on
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low-power devices if you want a calmer deck.
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Rising 0/1 and hex glyphs follow your pointer on desktop deck pages. Background glow
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particles sit behind the UI. Turn off on low-power devices for a calmer deck.
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</p>
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<div className="form-group checkbox-group">
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<label className="checkbox-label">
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@@ -591,7 +591,7 @@ export default function SettingsPage() {
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checked={glowParticles}
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onChange={(e) => setGlowParticles(e.target.checked)}
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/>
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<span>Glow particles & sparkles</span>
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<span>Hacker cursor trail</span>
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</label>
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</div>
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<div className="form-group" style={{ marginTop: '1.25rem' }}>
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@@ -9,7 +9,7 @@ describe('visualPrefs', () => {
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localStorage.clear();
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});
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it('defaults glow particles to on', () => {
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it('defaults hacker cursor trail to on', () => {
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expect(loadGlowParticlesEnabled()).toBe(true);
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});
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