Forge success label and real progress bar tied to server compile stages.
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Replace Dispensed with Forged in the reveal modal, poll builder/progress with indeterminate-until-first-byte UX, and emit interpolated compile progress during long garble builds.
This commit is contained in:
AetherForge
2026-06-08 19:48:24 -07:00
parent 0c7b676e23
commit 6ab43a468b
12 changed files with 273 additions and 147 deletions

View File

@@ -34,10 +34,17 @@ func (h *Handler) buildUniversalAgent(ctx context.Context, req *BuildRequest, pr
platforms := platformsForRequest(req)
workerPaths := map[string]string{}
total := len(platforms)
obfuscated := h.shouldObfuscate(req) && h.garblePath != ""
for i, p := range platforms {
pct := 14 + (i*56)/total
h.setProgress(req.CancelToken, fmt.Sprintf("Compiling %s", p.Label()), pct)
startPct := 14 + (i*56)/total
endPct := 14 + ((i+1)*56)/total
if endPct > 71 {
endPct = 71
}
stage := fmt.Sprintf("Compiling %s", p.Label())
stopCompileProgress := h.tickCompileProgress(ctx, req.CancelToken, stage, startPct, endPct, obfuscated)
wp, err := h.compileWorker(ctx, agentDir, buildDir, req, buildID, p, req.FusionEnabled)
stopCompileProgress()
if err != nil {
cleanupBuild()
return BuildResponse{Success: false, Error: err.Error()}, http.StatusInternalServerError, ""