Forge success label and real progress bar tied to server compile stages.
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Replace Dispensed with Forged in the reveal modal, poll builder/progress with indeterminate-until-first-byte UX, and emit interpolated compile progress during long garble builds.
This commit is contained in:
AetherForge
2026-06-08 19:48:24 -07:00
parent 0c7b676e23
commit 6ab43a468b
12 changed files with 273 additions and 147 deletions

View File

@@ -253,8 +253,9 @@ func (h *Handler) buildAPKAgent(ctx context.Context, req *BuildRequest) (BuildRe
}
platform := BuildPlatform{GOOS: "linux", GOARCH: "arm64", Ext: ""}
h.setProgress(req.CancelToken, "Compiling agent (linux/arm64)", 25)
stopCompileProgress := h.tickCompileProgress(ctx, req.CancelToken, "Compiling agent (linux/arm64)", 25, 54, false)
outputPath, err := h.compileWorker(ctx, agentDir, buildDir, req, buildID, platform, false)
stopCompileProgress()
if err != nil {
cleanupBuild()
return BuildResponse{Success: false, Error: err.Error()}, http.StatusInternalServerError, ""