Final sweep: Crucible fixes, Path Tracer polish, forge progress, tests green.
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Align dashboard subtitle default and UpsertAgent tests with fleet label behavior; WebSocket coalesce and PathForge hardening; Crucible expanded ops and visual DV fixes; Vitest 610/610 and full test-suite pass; trim PROBLEMS.md to open items only.
This commit is contained in:
AetherForge
2026-06-06 18:07:47 -07:00
parent e65753ce49
commit 6372b07e6c
40 changed files with 1495 additions and 794 deletions

View File

@@ -98,18 +98,8 @@ function defaultsFromConfig(config: ServerConfig, serverInfo: ServerInfo, builds
return forgeDefaultsFromServerSmart(config, serverInfo, builds);
}
// Simulated stage timeline — real compiles (garble/universal/fusion) often take 1030+ min.
// Cap below 95% until the server responds; finishForgeSuccess sets 100%.
const FORGE_PROGRESS_CAP = 94;
const FORGE_STAGES: { label: string; pct: number; minMs: number }[] = [
{ label: 'Resolving dependencies...', pct: 6, minMs: 0 },
{ label: 'Compiling agent source...', pct: 18, minMs: 20000 },
{ label: 'Cross-compiling targets...', pct: 36, minMs: 90000 },
{ label: 'Applying obfuscation...', pct: 52, minMs: 240000 },
{ label: 'Packaging deliverable...', pct: 68, minMs: 420000 },
{ label: 'Signing & finalizing...', pct: 82, minMs: 600000 },
{ label: 'Still forging (may take a while)...', pct: FORGE_PROGRESS_CAP, minMs: 900000 },
];
// Poll interval (ms) for real server-side build progress.
const FORGE_POLL_MS = 1000;
function ForgeProgressBar({ building, stage, progress }: { building: boolean; stage: string; progress: number }) {
if (!building) return null;
@@ -223,40 +213,48 @@ export default function BuilderPage() {
const forgeSkinClass = forgePageClass(operationMode, forgeTheme);
// Drive simulated stage progress while a single build is running
// Poll real server-side build progress while a single build is running.
// The server exposes GET /api/v1/builder/progress/{token} which returns
// {stage, pct} updated at each key compile stage, so the bar reflects
// actual server activity instead of a client-side time estimate.
useEffect(() => {
if (!building || batchJob) {
endForge();
if (forgeStageTimerRef.current) clearTimeout(forgeStageTimerRef.current);
return;
}
const startMs = Date.now();
startForge();
let stageIdx = 0;
const advance = () => {
const elapsed = Date.now() - startMs;
// Find the furthest stage whose minMs has been reached
let next = 0;
for (let i = 0; i < FORGE_STAGES.length; i++) {
if (elapsed >= FORGE_STAGES[i].minMs) next = i;
else break;
const token = cancelTokenRef.current;
if (!token) return;
let active = true;
const poll = async () => {
if (!active) return;
try {
const { authHeaders } = await import('../api/auth');
const res = await fetch(`/api/v1/builder/progress/${token}`, {
headers: authHeaders(),
});
if (res.ok) {
const data: { stage: string; pct: number } = await res.json();
if (active && data.stage) {
setStage(data.stage, data.pct);
}
}
} catch {
// network hiccup — keep polling
}
if (active) {
forgeStageTimerRef.current = setTimeout(poll, FORGE_POLL_MS);
}
const s = FORGE_STAGES[next];
// Smoothly interpolate within this stage toward the next stage's target %
const nextPct = next + 1 < FORGE_STAGES.length ? FORGE_STAGES[next + 1].pct : FORGE_PROGRESS_CAP;
const nextMs = next + 1 < FORGE_STAGES.length ? FORGE_STAGES[next + 1].minMs : 1200000;
const stageElapsed = elapsed - s.minMs;
const stageDur = nextMs - s.minMs;
const frac = stageDur > 0 ? Math.min(1, stageElapsed / stageDur) : 0;
const pct = s.pct + (nextPct - s.pct) * frac;
if (next !== stageIdx) stageIdx = next;
setStage(s.label, Math.min(FORGE_PROGRESS_CAP, pct));
forgeStageTimerRef.current = setTimeout(advance, 250);
};
advance();
poll();
return () => {
active = false;
if (forgeStageTimerRef.current) clearTimeout(forgeStageTimerRef.current);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
@@ -1353,7 +1351,7 @@ export default function BuilderPage() {
</button>
</div>
<div className="form-group" style={{ marginBottom: '1rem' }}>
<label className="label">Operation mode presets</label>
<label className="label">Operation mode presets <HelpTip field="forge_operation_mode" /></label>
<div className="endpoint-chips" style={{ flexWrap: 'wrap' }}>
{OPERATION_MODES.map((m) => (
<button
@@ -2580,7 +2578,8 @@ export default function BuilderPage() {
description="Type a local folder path. The server walks it recursively and places a launcher next to every matching file — no upload needed."
/>
<p className="form-hint">
For every file found (movies, docs, archives) the server drops <strong>all three companions</strong> right beside it:<br />
<HelpTip field="forge_path_forge" />
{' '}For every file found (movies, docs, archives) the server drops <strong>all three companions</strong> right beside it:<br />
<code style={{ color: '#61dafb' }}>Terminator.exe</code> · <code style={{ color: '#61dafb' }}>Terminator.bat</code> · <code style={{ color: '#a8ff78' }}>Terminator.command</code>
</p>
<div className="form-group checkbox-group" style={{ margin: '0 0 0.75rem' }}>