Fix Fleet AI and LOTL test regressions after parallel merges.
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Stub slow syscheck/listen-port probes in agent tests, fix ai_snapshot mutex deadlock, reorder fleet clearance vs connectivity checks, and add AI control precedence plus LotlTimeline vitest coverage.
This commit is contained in:
AetherForge
2026-06-07 02:38:27 -07:00
parent 4ce9826660
commit 4b94776432
18 changed files with 579 additions and 80 deletions

View File

@@ -386,6 +386,15 @@ func (f *FleetHandler) PostAgentCommand(w http.ResponseWriter, r *http.Request)
http.Error(w, "websocket hub unavailable", http.StatusServiceUnavailable)
return
}
if id != "all" && !f.ws.IsAgentReachable(id) {
writeJSON(w, map[string]interface{}{
"success": false,
"error": "agent not connected",
"agent_id": id,
"action": req.Action,
})
return
}
if id != "all" {
level := clearance.L0
if mgr := f.ws.ClearanceManager(); mgr != nil {
@@ -428,15 +437,6 @@ func (f *FleetHandler) PostAgentCommand(w http.ResponseWriter, r *http.Request)
}
f.ws.BroadcastAgentCommand(req.Action, args)
} else {
if !f.ws.IsAgentReachable(id) {
writeJSON(w, map[string]interface{}{
"success": false,
"error": "agent not connected",
"agent_id": id,
"action": req.Action,
})
return
}
queued = !f.ws.isAgentConnected(id)
if err := f.ws.SendAgentCommand(id, req.Action, args); err != nil {
writeJSON(w, map[string]interface{}{