Fix Fleet AI and LOTL test regressions after parallel merges.
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Stub slow syscheck/listen-port probes in agent tests, fix ai_snapshot mutex deadlock, reorder fleet clearance vs connectivity checks, and add AI control precedence plus LotlTimeline vitest coverage.
This commit is contained in:
AetherForge
2026-06-07 02:38:27 -07:00
parent 4ce9826660
commit 4b94776432
18 changed files with 579 additions and 80 deletions

View File

@@ -27,6 +27,26 @@ func TestParseCommandsLineFallback(t *testing.T) {
}
}
func TestParseCommandsEmptyInput(t *testing.T) {
if cmds := ParseCommands(""); cmds != nil {
t.Fatalf("expected nil, got %+v", cmds)
}
if cmds := ParseCommands(" "); cmds != nil {
t.Fatalf("expected nil, got %+v", cmds)
}
}
func TestParseCommandsUnknownToolBecomesAgentCommand(t *testing.T) {
raw := `{"tool":"pause","args":{}}`
cmds := ParseCommands(raw)
if len(cmds) != 1 || cmds[0].Type != CmdAgentCommand {
t.Fatalf("got %+v", cmds)
}
if cmds[0].Args["action"] != "pause" {
t.Fatalf("args: %+v", cmds[0].Args)
}
}
func TestParseCommandsAgentCommand(t *testing.T) {
raw := `{"commands":[{"type":"agent_command","args":{"action":"pause"}}]}`
cmds := ParseCommands(raw)