Add fleet phenotype cloning for sibling machines.

Publish winning tier paths per host fingerprint on hashrate success, inherit on auth before adaptive strategy, and surface clone badges in LOTL Timeline and Access Depth.
This commit is contained in:
AetherForge
2026-06-07 02:28:00 -07:00
parent bb48515b2b
commit 4204dd6b6d
25 changed files with 1421 additions and 38 deletions

View File

@@ -58,11 +58,18 @@ func authAgentConn(t *testing.T, conn *websocket.Conn, payload map[string]interf
if err := conn.WriteJSON(Message{Type: "auth", Payload: data}); err != nil {
t.Fatal(err)
}
var resp Message
if err := conn.ReadJSON(&resp); err != nil {
t.Fatalf("read auth_response: %v", err)
deadline := time.Now().Add(3 * time.Second)
for time.Now().Before(deadline) {
var resp Message
if err := conn.ReadJSON(&resp); err != nil {
t.Fatalf("read auth_response: %v", err)
}
if resp.Type == "auth_response" {
return resp
}
}
return resp
t.Fatal("timed out waiting for auth_response")
return Message{}
}
func TestWSHubPingIntervalConstants(t *testing.T) {