Add fleet groups, agent screenshots, deploy guards, and Crucible polish.
This commit is contained in:
@@ -180,6 +180,32 @@
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min-height: 160px;
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max-height: 320px;
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background: #000;
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transition: border-color 0.4s ease, box-shadow 0.4s ease;
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}
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/* Forge / Crucible target lock — gold heavy rain (matches forge progress vibe) */
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.matrix-rain-wrap--intense {
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border-top-color: rgba(255, 180, 40, 0.45);
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border-bottom-color: rgba(255, 120, 0, 0.35);
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box-shadow:
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inset 0 0 28px rgba(255, 140, 0, 0.12),
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0 0 18px rgba(255, 160, 0, 0.15);
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}
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.matrix-rain-wrap--intense .matrix-rain-scanlines {
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background: repeating-linear-gradient(
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0deg,
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transparent,
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transparent 1px,
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rgba(40, 20, 0, 0.22) 1px,
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rgba(40, 20, 0, 0.22) 2px
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);
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}
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.matrix-rain-wrap--crucible.matrix-rain-wrap--intense {
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box-shadow:
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inset 0 0 32px rgba(255, 200, 80, 0.14),
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0 0 22px rgba(255, 180, 50, 0.2);
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}
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.matrix-rain-canvas {
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@@ -1,8 +1,13 @@
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import { useEffect, useRef } from 'react';
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import { useWebSocket } from '../../hooks/useWebSocket';
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import { useForge } from '../../context/ForgeContext';
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import { useMatrixRain } from '../../context/MatrixRainContext';
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import {
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FORGE_RAIN_STRINGS,
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pickMysticWord,
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wordColumnSpan,
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} from '../../help/matrixRainEffects';
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// Full matrix alphabet: katakana + hex + braille dots for visual density
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const KATAKANA =
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'アイウエオカキクケコサシスセソタチツテトナニヌネノハヒフヘホマミムメモヤユヨラリルレロワヲン';
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const HEX = '0123456789ABCDEFabcdef';
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@@ -14,36 +19,36 @@ const FONT_SIZE = 10;
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interface Column {
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y: number;
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speed: number;
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// occasionally carry a char from live data
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liveSrc: string;
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livePos: number;
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}
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const FORGE_STRINGS = [
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'COMPILING', 'LINKING', 'GARBLE', 'GO BUILD', 'INJECT',
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'STEALTH', 'PERSIST', 'ENCRYPT', 'OBFUSC', 'PACKAGE',
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'WORKER', 'FORGE', 'SIGN', 'BUNDLE', 'AGENT',
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'RANDOMX', 'STRATUM', 'C2CONN', 'DEPLOY',
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];
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interface WordDrop {
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text: string;
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colStart: number;
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y: number;
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speed: number;
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}
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export default function MatrixRain() {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const wrapRef = useRef<HTMLDivElement>(null);
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const { agents, recentShares, commandResults } = useWebSocket();
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const { forging, stage } = useForge();
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const { crucibleFocus } = useMatrixRain();
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const forgingRef = useRef(false);
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const crucibleRef = useRef(false);
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const stageRef = useRef('');
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forgingRef.current = forging;
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crucibleRef.current = crucibleFocus;
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stageRef.current = stage;
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// ── Live data pool ──────────────────────────────────────────────────────────
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// Collect strings from the fleet that will be injected character-by-character
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// into the rain columns so real data scrolls through the matrix.
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const livePoolRef = useRef<string[]>([]);
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useEffect(() => {
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const pool: string[] = [];
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for (const a of agents) {
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pool.push(a.id.replace(/-/g, '')); // stripped UUID
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pool.push(a.id.replace(/-/g, ''));
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if (a.hashrate_15s > 0) pool.push(`${a.hashrate_15s.toFixed(0)}H`);
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if (a.ip) pool.push(a.ip.replace(/\./g, ''));
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}
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@@ -53,22 +58,24 @@ export default function MatrixRain() {
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for (const r of (commandResults ?? []).slice(-5)) {
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if (r.action) pool.push(r.action.toUpperCase().padEnd(8, '_'));
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}
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// When forging, flood the pool with build strings so they dominate the rain
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if (forgingRef.current) {
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pool.push(...FORGE_STRINGS);
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if (stageRef.current) {
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const intense = forgingRef.current || crucibleRef.current;
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if (intense) {
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pool.push(...FORGE_RAIN_STRINGS);
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if (forgingRef.current && stageRef.current) {
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pool.push(stageRef.current.replace(/[^A-Z0-9]/gi, '').toUpperCase().slice(0, 16));
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}
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if (crucibleRef.current) {
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pool.push('CRUCIBLE', 'TARGET', 'EXECUTE', 'REMOTE');
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}
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}
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livePoolRef.current = pool.length > 0 ? pool : ['AETHERFORGE', 'MINING', '00E5FF'];
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}, [agents, recentShares, commandResults]);
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}, [agents, recentShares, commandResults, forging, crucibleFocus]);
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// ── Event log feed ──────────────────────────────────────────────────────────
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// We inject one short log line per meaningful event, shown as a dim overlay
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// row scrolling through the canvas.
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const eventLogRef = useRef<{ text: string; alpha: number }[]>([]);
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const prevShareLen = useRef(0);
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const prevAgentLen = useRef(0);
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const prevCmdSeq = useRef(0);
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useEffect(() => {
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const newEvents: string[] = [];
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if (recentShares.length > prevShareLen.current) {
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@@ -81,13 +88,28 @@ export default function MatrixRain() {
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newEvents.push(`AGENT ONLINE ${a.name?.slice(0, 8) ?? '??'}`);
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}
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prevAgentLen.current = agents.length;
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const results = commandResults ?? [];
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if (results.length > 0) {
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const latest = results[results.length - 1];
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if (latest._seq > prevCmdSeq.current) {
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prevCmdSeq.current = latest._seq;
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const tag = latest.success ? 'CMD OK' : 'CMD FAIL';
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newEvents.push(`${tag} ${latest.action?.toUpperCase() ?? '?'}`);
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}
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}
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for (const ev of newEvents) {
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eventLogRef.current.push({ text: ev, alpha: 1 });
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if (eventLogRef.current.length > 6) eventLogRef.current.shift();
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}
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}, [recentShares, agents]);
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}, [recentShares, agents, commandResults]);
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const intenseMode = forging || crucibleFocus;
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const wrapClass = intenseMode
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? `matrix-rain-wrap matrix-rain-wrap--intense${crucibleFocus && !forging ? ' matrix-rain-wrap--crucible' : ''}${forging ? ' matrix-rain-wrap--forge' : ''}`
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: 'matrix-rain-wrap';
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// ── Canvas renderer ─────────────────────────────────────────────────────────
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useEffect(() => {
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const canvas = canvasRef.current;
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const wrap = wrapRef.current;
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@@ -95,7 +117,6 @@ export default function MatrixRain() {
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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// Resize canvas to match wrapper
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const resize = () => {
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const r = wrap.getBoundingClientRect();
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canvas.width = Math.floor(r.width);
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@@ -106,9 +127,11 @@ export default function MatrixRain() {
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ro.observe(wrap);
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let cols: Column[] = [];
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const wordDropsRef: WordDrop[] = [];
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const resetCols = () => {
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const numCols = Math.max(1, Math.floor(canvas.width / FONT_SIZE));
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cols = Array.from({ length: numCols }, (_, i) => ({
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cols = Array.from({ length: numCols }, () => ({
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y: Math.random() * -(canvas.height * 2),
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speed: 0.3 + Math.random() * 0.55,
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liveSrc: '',
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@@ -117,7 +140,19 @@ export default function MatrixRain() {
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};
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resetCols();
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// Periodically inject live data strings into random columns
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const spawnWordDrop = () => {
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if (cols.length < 4) return;
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const text = pickMysticWord();
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const span = wordColumnSpan(text);
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const colStart = Math.floor(Math.random() * Math.max(1, cols.length - span));
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wordDropsRef.push({
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text,
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colStart,
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y: -span - 2,
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speed: 0.35 + Math.random() * 0.25,
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});
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};
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const injectInterval = setInterval(() => {
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const pool = livePoolRef.current;
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if (pool.length === 0 || cols.length === 0) return;
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@@ -127,13 +162,51 @@ export default function MatrixRain() {
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cols[colIdx].livePos = 0;
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}, 180);
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const wordInterval = setInterval(() => {
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if (!forgingRef.current) spawnWordDrop();
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}, 7000 + Math.random() * 5000);
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spawnWordDrop();
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let raf: number;
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let lastTime = 0;
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const drawWordDrop = (wd: WordDrop, speedMult: number, intense: boolean) => {
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const H = canvas.height;
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let lastCharIdx = wd.text.length - 1;
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while (lastCharIdx >= 0 && wd.text[lastCharIdx] === ' ') lastCharIdx--;
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let colIdx = 0;
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for (let i = 0; i < wd.text.length; i++) {
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const ch = wd.text[i];
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if (ch === ' ') {
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colIdx++;
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continue;
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}
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const row = wd.y - (wd.text.length - 1 - i);
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const py = row * FONT_SIZE;
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if (py < -FONT_SIZE || py > H + FONT_SIZE) {
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colIdx++;
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continue;
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}
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const x = (wd.colStart + colIdx) * FONT_SIZE;
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const isHead = i === lastCharIdx;
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if (intense) {
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ctx.fillStyle = isHead ? 'rgba(255,235,120,1)' : 'rgba(255,140,0,0.85)';
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} else {
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ctx.fillStyle = isHead ? 'rgba(220,120,255,1)' : 'rgba(140,0,200,0.55)';
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}
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ctx.fillText(ch, x, py);
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colIdx++;
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}
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wd.y += wd.speed * speedMult;
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};
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const draw = (ts: number) => {
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raf = requestAnimationFrame(draw);
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const isForging = forgingRef.current;
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const targetFps = isForging ? 50 : 24;
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const intense = forgingRef.current || crucibleRef.current;
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const targetFps = intense ? 50 : 24;
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const msPerFrame = 1000 / targetFps;
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if (ts - lastTime < msPerFrame) return;
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lastTime = ts;
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@@ -141,21 +214,18 @@ export default function MatrixRain() {
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const W = canvas.width;
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const H = canvas.height;
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// Forge mode: less fade = longer glowing trails; normal: quick fade
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ctx.fillStyle = isForging ? 'rgba(0,0,0,0.10)' : 'rgba(0,0,0,0.18)';
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ctx.fillStyle = intense ? 'rgba(0,0,0,0.10)' : 'rgba(0,0,0,0.18)';
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ctx.fillRect(0, 0, W, H);
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ctx.font = `${FONT_SIZE}px 'Courier New', monospace`;
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// Speed multiplier: 3× faster while forging
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const speedMult = isForging ? 3.2 : 1.0;
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const speedMult = intense ? 3.2 : 1.0;
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for (let i = 0; i < cols.length; i++) {
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const col = cols[i];
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const x = i * FONT_SIZE;
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const y = col.y;
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// Pick character: live data char or random alphabet
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let ch: string;
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if (col.liveSrc && col.livePos < col.liveSrc.length) {
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ch = col.liveSrc[col.livePos];
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@@ -164,8 +234,7 @@ export default function MatrixRain() {
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ch = ALPHABET[Math.floor(Math.random() * ALPHABET.length)];
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}
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if (isForging) {
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// Forge palette: bright amber/orange head, orange body
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if (intense) {
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ctx.fillStyle = 'rgba(255,220,80,0.98)';
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ctx.fillText(ch, x, y * FONT_SIZE);
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if (y > 1) {
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@@ -173,21 +242,19 @@ export default function MatrixRain() {
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ctx.fillText(
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ALPHABET[Math.floor(Math.random() * ALPHABET.length)],
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x,
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(y - 1) * FONT_SIZE,
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(y - 1) * FONT_SIZE
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);
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}
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// Extra mid-column glyph density during forge
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if (Math.random() < 0.12) {
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if (Math.random() < 0.14) {
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const dimY = Math.floor(Math.random() * Math.max(1, y - 2));
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ctx.fillStyle = 'rgba(255,120,0,0.35)';
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ctx.fillStyle = 'rgba(255,120,0,0.4)';
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ctx.fillText(
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ALPHABET[Math.floor(Math.random() * ALPHABET.length)],
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x,
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dimY * FONT_SIZE,
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dimY * FONT_SIZE
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);
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}
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} else {
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// Normal palette: white head, cyan-green body
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ctx.fillStyle = 'rgba(255,255,255,0.95)';
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ctx.fillText(ch, x, y * FONT_SIZE);
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if (y > 1) {
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@@ -195,7 +262,7 @@ export default function MatrixRain() {
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ctx.fillText(
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ALPHABET[Math.floor(Math.random() * ALPHABET.length)],
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x,
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(y - 1) * FONT_SIZE,
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(y - 1) * FONT_SIZE
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);
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}
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if (Math.random() < 0.04) {
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@@ -204,7 +271,7 @@ export default function MatrixRain() {
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ctx.fillText(
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ALPHABET[Math.floor(Math.random() * ALPHABET.length)],
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x,
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dimY * FONT_SIZE,
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dimY * FONT_SIZE
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);
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}
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}
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@@ -218,18 +285,29 @@ export default function MatrixRain() {
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}
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}
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// ── Event log overlay — bottom of canvas ──────────────────────────
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for (let w = wordDropsRef.length - 1; w >= 0; w--) {
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drawWordDrop(wordDropsRef[w], speedMult, intense);
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if (wordDropsRef[w].y * FONT_SIZE > H + 40) {
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wordDropsRef.splice(w, 1);
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}
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}
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if (wordDropsRef.length < 3 && Math.random() < 0.02) {
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spawnWordDrop();
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}
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const logs = eventLogRef.current;
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const lineH = FONT_SIZE + 2;
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ctx.font = `${FONT_SIZE - 1}px 'Courier New', monospace`;
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const isForging2 = forgingRef.current;
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for (let j = 0; j < logs.length; j++) {
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const entry = logs[logs.length - 1 - j];
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const oy = H - 6 - j * lineH;
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if (oy < 0) break;
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const logColor = isForging2
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const fail = entry.text.includes('FAIL') || entry.text.includes('REJECT');
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const logColor = intense
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? `rgba(255,160,0,${(entry.alpha * 0.75).toFixed(2)})`
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: `rgba(0,255,65,${(entry.alpha * 0.55).toFixed(2)})`;
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: fail
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? `rgba(255,80,80,${(entry.alpha * 0.65).toFixed(2)})`
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: `rgba(0,255,65,${(entry.alpha * 0.55).toFixed(2)})`;
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ctx.fillStyle = logColor;
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ctx.fillText(`> ${entry.text}`, 4, oy);
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entry.alpha = Math.max(0, entry.alpha - 0.003);
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@@ -241,16 +319,15 @@ export default function MatrixRain() {
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return () => {
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cancelAnimationFrame(raf);
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clearInterval(injectInterval);
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clearInterval(wordInterval);
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ro.disconnect();
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};
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}, []);
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return (
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<div ref={wrapRef} className="matrix-rain-wrap" aria-hidden="true">
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<div ref={wrapRef} className={wrapClass} aria-hidden="true">
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<canvas ref={canvasRef} className="matrix-rain-canvas" />
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{/* Scanline overlay for authentic CRT feel */}
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<div className="matrix-rain-scanlines" />
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{/* Top and bottom vignette fades */}
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<div className="matrix-rain-vignette-top" />
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<div className="matrix-rain-vignette-btm" />
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</div>
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