Add tiered LOTL mining onion and fleet recon so agents can fallback across execution tiers while operators see spread and vuln posture in Crucible. Includes triple-onion chain, spread cred graph, and full Go/TS/E2E test validation.

This commit is contained in:
AetherForge
2026-06-06 23:53:21 -07:00
parent 6372b07e6c
commit 3938bcd1c5
268 changed files with 21347 additions and 1130 deletions

View File

@@ -119,8 +119,8 @@ export default function FleetToolbar({
Screenshot
</button>
)}
<button type="button" className="btn btn-outline btn-sm" disabled={bulkBusy} onClick={() => onBulkAction('pause')}>Pause</button>
<button type="button" className="btn btn-outline btn-sm" disabled={bulkBusy} onClick={() => onBulkAction('resume')}>Resume</button>
<button type="button" className="btn btn-outline btn-sm" disabled={bulkBusy} onClick={() => onBulkAction('pause')} title="Fleet health: power down hashing">Pause</button>
<button type="button" className="btn btn-outline btn-sm" disabled={bulkBusy} onClick={() => onBulkAction('resume')} title="Fleet health: restore hashing">Resume</button>
<button type="button" className="btn btn-outline btn-sm" disabled={bulkBusy} onClick={() => onBulkAction('stop')}>Stop</button>
<button type="button" className="btn btn-outline btn-sm" disabled={bulkBusy} onClick={() => onBulkAction('restart_idle')}>Restart idle</button>
<button