Add tiered LOTL mining onion and fleet recon so agents can fallback across execution tiers while operators see spread and vuln posture in Crucible. Includes triple-onion chain, spread cred graph, and full Go/TS/E2E test validation.

This commit is contained in:
AetherForge
2026-06-06 23:53:21 -07:00
parent 6372b07e6c
commit 3938bcd1c5
268 changed files with 21347 additions and 1130 deletions

View File

@@ -1,5 +1,6 @@
import AgentRemoteActions from './AgentRemoteActions';
import { formatHashrate, formatUptime } from '../../help/fleetFilters';
import { lotlTierLabel } from '../../help/warRoomTelemetry';
import type { Agent } from '../../types';
import type { SeqCommandResult } from '../../context/WebSocketContext';
import type { FleetGroup } from '../../help/fleetGroups';
@@ -95,6 +96,11 @@ export default function AgentListItem({
c:{agent.campaign}
</span>
)}
{lotlTierLabel(agent.lotl_tier) && (
<span className="agent-tag-chip war-room-lotl-badge" title="LOTL tier">
{lotlTierLabel(agent.lotl_tier)}
</span>
)}
</div>
<div style={{ display: 'flex', alignItems: 'center', gap: '0.4rem' }}>
<span className={`status-badge ${agent.status}`}>{agent.status}</span>