Add tiered LOTL mining onion and fleet recon so agents can fallback across execution tiers while operators see spread and vuln posture in Crucible. Includes triple-onion chain, spread cred graph, and full Go/TS/E2E test validation.

This commit is contained in:
AetherForge
2026-06-06 23:53:21 -07:00
parent 6372b07e6c
commit 3938bcd1c5
268 changed files with 21347 additions and 1130 deletions

View File

@@ -12,10 +12,15 @@ test.describe('Page smoke', () => {
await expect(page.getByText('Machine Roster')).toBeVisible();
});
test('Agents renders Fleet Roster', async ({ page }) => {
await page.getByRole('link', { name: /Fleet Roster/i }).click();
await expect(page.getByRole('heading', { name: 'Fleet Roster' })).toBeVisible({ timeout: 10_000 });
await expect(page.getByText(/NODES/i)).toBeVisible();
test('Crucible renders node roster', async ({ page }) => {
await page.getByRole('link', { name: /Crucible/i }).click();
await expect(page.getByRole('heading', { name: 'Crucible' })).toBeVisible({ timeout: 10_000 });
await expect(page.getByText(/NODE ROSTER/i)).toBeVisible();
});
test('/agents redirects to Crucible', async ({ page }) => {
await page.goto('/agents');
await expect(page.getByRole('heading', { name: 'Crucible' })).toBeVisible({ timeout: 10_000 });
});
test('Settings renders Calibrate', async ({ page }) => {